Little Briar Rose - Fishing Game Preview
ProGM July 31st, 2017

How (not) to Create a Great Fishing Game

Sometimes happens that what works perfectly for you, turns out to be just horrible for others. As an indie dev, I can say that this will happen again and again, as it’s a necessary step during the prototyping of a new concept. This happened as well in our point-and-click adventure, Little Briar Rose, that features several mini…

Little Briar Rose from art to graphic
Fabiola Ennacrima July 13th, 2017

How to Make a Stained Glass Game: Creation

Here we are with the second part of our stained glass game graphics’ article. You can find the first part on the link below: http://www.elfgamesworks.com/2017/03/13/howto-stained-glass-game-inspirations/ Today we’ll talk about how Little Briar Rose‘s graphics are created, moving from the study to the drawing of the backgrounds. Moreover, we’ll talk about a few key things to keep…

art nouveau adventure game
Fabiola Ennacrima July 13th, 2017

How to Make a Stained Glass Game: Inspirations

A Journey from Traditional Art to Video Games One of the most common questions about Little Briar Rose asked from players, journos and even my family is: how did you achieve such a stained glass style? It was hard to summarize days of work in a few words, so I finally decided to write a…

ProGM July 13th, 2017

Global Game Jam 2017 – Diving the WAVES of GAMEDEV

  Last Sunday night we came back from the Global Game Jam at Politecnico di Milano. Wow, that was really something! The Global Game Jam is an international event for game developers, organized every year, during the same day in every part of the world. You have 48 hours to create a video game, starting from a…