Journey to the East Video Game
ProGM December 16th, 2017

{ IGMC2017 Recap } The Struggle of Being a Dev

Every year since 2014, Degica hosts the Indie Game Maker Contest (a.k.a. igmc2017), which is… well, a contest, where both new and seasoned devs do their best to create a game in under a month. We took part in both the first 2014 and 2015 editions, where we won respectively the third prize with Little Briar…

Little Briar Rose - Fishing Game Preview
ProGM July 31st, 2017

How (not) to Create a Great Fishing Game

Sometimes happens that what works perfectly for you, turns out to be just horrible for others. As an indie dev, I can say that this will happen again and again, as it’s a necessary step during the prototyping of a new concept. This happened as well in our point-and-click adventure, Little Briar Rose, that features several mini…

ProGM July 13th, 2017

Global Game Jam 2017 – Diving the WAVES of GAMEDEV

  Last Sunday night we came back from the Global Game Jam at Politecnico di Milano. Wow, that was really something! The Global Game Jam is an international event for game developers, organized every year, during the same day in every part of the world. You have 48 hours to create a video game, starting from a…

Little briar rose Wheel Minigame
ProGM November 21st, 2017

How-To: Use Flood Fill in Unity3D for bug fixing

If you have already played Little Briar Rose, you probably have met the Mushroom Maze mini-game. You might have found out a solution alone, or maybe using the hint. Some of you, instead, may have found new paths that we haven’t considered when developing the puzzle. That’s what we call a “miscalculation”. While creating the…

Little Briar Rose on Steam
ProGM July 13th, 2017

Little Briar Rose is now available on Steam

  Finally it’s done. We’re excited to announce that Little Briar Rose is now available on Steam. ► Let’s see what’s new! ☆ Steam Collectible Cards support, with unlockable Backgrounds and emojis, created by our artist Fabiola! ☆ Steam Achievement-system integration ☆ A lot of small game and interface-related improvements, thanks to your feedback…